In other words, if you spent 3 years making a game, and then buy a license and import-export them through the software, they still count as edu versions and AFAIK will be tagged should someone dig through your game files in case you deploy it. Originally posted by Kensei:Just an FYI, it is illegal to use assets made in EDU version in commercial products. The good news is whichever of the two you go with, learning one means you also learn the other as they share the same UI and are built off of the same code base. But getting Maya LT will provide more specific training/use with features only targeted at game asset creation. If you prefer to get the student version of Maya, you will have access to quite a few more features and tools as a result. Things like dynamics/simulation are not included in Maya LT, as this type of stuff is typically handled by the game engine, not the 3D content creation tool. Maya LT is targeted specifically at indie game developers, and includes only features that indie devs would need, while Maya is more of a general 3D platform, containing tools and features that are used in many industries, games included. Is there any reason that I would want to get Maya LT instead of the full version of Maya if I plan to learn 3D modeling for indie games? Originally posted by Clay:As a student, I also can get the full version of Maya through the same program.
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